[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 5

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1741.729
Objectives[0]positionY = 3283.41
Objectives[0]positionZ = 41.09459
Objectives[0]Heading = 110.0003
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO2_TEXTURE = 13
Objectives[0]PROP_HATS_INDEX = 2
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 4
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = 2
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 19
Objectives[0]Weapon0 = DoubleActionRevolver
Objectives[0]Weapon1 = Pistol50
Objectives[0]Weapon2 = AdvancedRifle
Objectives[0]Weapon3 = AssaultShotgun
Objectives[0]Weapon4 = DoubleBarrelShotgun
Objectives[0]Weapon5 = VintagePistol
Objectives[0]Weapon6 = CombatPDW
Objectives[0]Weapon7 = SweeperShotgun
Objectives[0]Weapon8 = MicroSMG
Objectives[0]Weapon9 = Wrench
Objectives[0]Weapon10 = Molotov
Objectives[0]Weapon11 = SMG
Objectives[0]Weapon12 = StickyBomb
Objectives[0]Weapon13 = AssaultrifleMk2
Objectives[0]Weapon14 = GrenadeLauncherSmoke
Objectives[0]Weapon15 = CombatPistol
Objectives[0]Weapon16 = CompactRifle
Objectives[0]Weapon17 = CarbineRifle
Objectives[0]Weapon18 = HeavySniperMk2
Objectives[0]mission_ActorsCount = 18
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1743.988
Objectives[0]mission_Actors[0]positionY = 3281.445
Objectives[0]mission_Actors[0]positionZ = 41.0905
Objectives[0]mission_Actors[0]Heading = 110.0002
Objectives[0]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 2000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 26
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 57
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 9
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 9
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 7
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 2
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -2000.071
Objectives[0]mission_Actors[1]positionY = 3061.888
Objectives[0]mission_Actors[1]positionZ = 32.81032
Objectives[0]mission_Actors[1]Heading = 205
Objectives[0]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SpecialCarbine
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -1978.048
Objectives[0]mission_Actors[2]positionY = 3034.906
Objectives[0]mission_Actors[2]positionZ = 32.81032
Objectives[0]mission_Actors[2]Heading = 215
Objectives[0]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = SpecialCarbine
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -2016.026
Objectives[0]mission_Actors[3]positionY = 3009.874
Objectives[0]mission_Actors[3]positionZ = 32.81032
Objectives[0]mission_Actors[3]Heading = 210
Objectives[0]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SpecialCarbine
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -2062.048
Objectives[0]mission_Actors[4]positionY = 3035.835
Objectives[0]mission_Actors[4]positionZ = 32.81032
Objectives[0]mission_Actors[4]Heading = 210
Objectives[0]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = SpecialCarbine
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -2062.065
Objectives[0]mission_Actors[5]positionY = 3058.835
Objectives[0]mission_Actors[5]positionZ = 32.81032
Objectives[0]mission_Actors[5]Heading = 210
Objectives[0]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = SpecialCarbine
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -2038.068
Objectives[0]mission_Actors[6]positionY = 3058.855
Objectives[0]mission_Actors[6]positionZ = 32.81032
Objectives[0]mission_Actors[6]Heading = 89.99996
Objectives[0]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = SpecialCarbine
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -2018.281
Objectives[0]mission_Actors[7]positionY = 3059.87
Objectives[0]mission_Actors[7]positionZ = 32.81032
Objectives[0]mission_Actors[7]Heading = 89.99996
Objectives[0]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = SpecialCarbine
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -1988.066
Objectives[0]mission_Actors[8]positionY = 3059.898
Objectives[0]mission_Actors[8]positionZ = 32.81031
Objectives[0]mission_Actors[8]Heading = 295
Objectives[0]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SpecialCarbine
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -1965.427
Objectives[0]mission_Actors[9]positionY = 3059.298
Objectives[0]mission_Actors[9]positionZ = 32.80891
Objectives[0]mission_Actors[9]Heading = 295.0017
Objectives[0]mission_Actors[9]String_Name = s_m_m_marine_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = AssaultRifle
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -1980.44
Objectives[0]mission_Actors[10]positionY = 3046.013
Objectives[0]mission_Actors[10]positionZ = 32.81032
Objectives[0]mission_Actors[10]Heading = 295
Objectives[0]mission_Actors[10]String_Name = s_m_m_marine_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = AssaultRifle
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -2018.411
Objectives[0]mission_Actors[11]positionY = 3014.981
Objectives[0]mission_Actors[11]positionZ = 32.81031
Objectives[0]mission_Actors[11]Heading = 215
Objectives[0]mission_Actors[11]String_Name = s_m_m_marine_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = AssaultRifle
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -2066.437
Objectives[0]mission_Actors[12]positionY = 3044.94
Objectives[0]mission_Actors[12]positionZ = 32.81032
Objectives[0]mission_Actors[12]Heading = 215
Objectives[0]mission_Actors[12]String_Name = s_m_m_marine_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = AssaultRifle
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -1998.43
Objectives[0]mission_Actors[13]positionY = 3040.998
Objectives[0]mission_Actors[13]positionZ = 32.81032
Objectives[0]mission_Actors[13]Heading = 215
Objectives[0]mission_Actors[13]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = SpecialCarbine
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = -2038.426
Objectives[0]mission_Actors[14]positionY = 3036.964
Objectives[0]mission_Actors[14]positionZ = 32.81032
Objectives[0]mission_Actors[14]Heading = 215
Objectives[0]mission_Actors[14]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = SpecialCarbine
Objectives[0]mission_Actors[14]Variation = Default
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = -2028.413
Objectives[0]mission_Actors[15]positionY = 3018.972
Objectives[0]mission_Actors[15]positionZ = 32.81032
Objectives[0]mission_Actors[15]Heading = 215
Objectives[0]mission_Actors[15]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = SpecialCarbine
Objectives[0]mission_Actors[15]Variation = Default
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = -1970.424
Objectives[0]mission_Actors[16]positionY = 3031.02
Objectives[0]mission_Actors[16]positionZ = 32.81032
Objectives[0]mission_Actors[16]Heading = 215
Objectives[0]mission_Actors[16]String_Name = s_m_y_marine_02
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = SpecialCarbine
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = -1978.404
Objectives[0]mission_Actors[17]positionY = 3005.013
Objectives[0]mission_Actors[17]positionZ = 32.81032
Objectives[0]mission_Actors[17]Heading = 215
Objectives[0]mission_Actors[17]String_Name = s_m_y_marine_03
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = SpecialCarbine
Objectives[0]mission_Actors[17]Variation = Default
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = 1710.078
Objectives[0]mission_Vehicles[0]positionY = 3252.221
Objectives[0]mission_Vehicles[0]positionZ = 41.97727
Objectives[0]mission_Vehicles[0]Heading = 111.9247
Objectives[0]mission_Vehicles[0]Name = Velum
Objectives[0]mission_Vehicles[0]Model = velum
Objectives[0]mission_Vehicles[0]PrimaryColor = WornWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -1992.11
Objectives[0]mission_Vehicles[1]positionY = 3059.363
Objectives[0]mission_Vehicles[1]positionZ = 33.31571
Objectives[0]mission_Vehicles[1]Heading = 330.0306
Objectives[0]mission_Vehicles[1]Name = P-996 LAZER
Objectives[0]mission_Vehicles[1]Model = lazer
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = -2056.014
Objectives[0]mission_Vehicles[2]positionY = 3097.636
Objectives[0]mission_Vehicles[2]positionZ = 33.31572
Objectives[0]mission_Vehicles[2]Heading = 330.0292
Objectives[0]mission_Vehicles[2]Name = P-996 LAZER
Objectives[0]mission_Vehicles[2]Model = lazer
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[3]positionX = -2020.082
Objectives[0]mission_Vehicles[3]positionY = 3006.032
Objectives[0]mission_Vehicles[3]positionZ = 33.31573
Objectives[0]mission_Vehicles[3]Heading = 330.0055
Objectives[0]mission_Vehicles[3]Name = P-996 LAZER
Objectives[0]mission_Vehicles[3]Model = lazer
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = -2068.908
Objectives[0]mission_Vehicles[4]positionY = 3035.395
Objectives[0]mission_Vehicles[4]positionZ = 33.31572
Objectives[0]mission_Vehicles[4]Heading = 328.424
Objectives[0]mission_Vehicles[4]Name = P-996 LAZER
Objectives[0]mission_Vehicles[4]Model = lazer
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[5]positionX = -2131.059
Objectives[0]mission_Vehicles[5]positionY = 3266.3
Objectives[0]mission_Vehicles[5]positionZ = 33.26826
Objectives[0]mission_Vehicles[5]Heading = 150.5327
Objectives[0]mission_Vehicles[5]Name = Cargobob
Objectives[0]mission_Vehicles[5]Model = cargobob
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilDarksilver
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[1] = 5
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -2042.444
Objectives[0]ObjectiveMessages[0]positionY = 3058.959
Objectives[0]ObjectiveMessages[0]positionZ = 31.81032
Objectives[0]ObjectiveMessages[0]Message = We're expanding the TP Industries fleet with a Cargobob! All we need is you to get a hold on one from Fort Zancudo
Objectives[0]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[0]ObjectiveMessages[0]Sender = Ron Jakowski
Objectives[0]ObjectiveMessages[0]Subject = TPI Inc.
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Get in ~b~Ron's Plane
Objectives[1]FaildText = The Plane Destroyed
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 1710.216
Objectives[1]positionY = 3252.25
Objectives[1]positionZ = 40.04258
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Destroy the ~r~Lazers
Objectives[2]Type = Destroy_Vehicle
Objectives[2]positionX = -2024.317
Objectives[2]positionY = 3008.696
Objectives[2]positionZ = 31.81032
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Steal the ~b~Cargobob
Objectives[3]FaildText = The Cargobob Destroyed
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -2131.855
Objectives[3]positionY = 3265.022
Objectives[3]positionZ = 31.81046
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Deliver the ~b~Cargobob ~w~to ~y~Sandy Shores airfield
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 1750.161
Objectives[4]positionY = 3237.732
Objectives[4]positionZ = 40.93616
Objectives[4]Heading = 0
Objectives[4]Diameter = 20
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 10
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

